
st_weapons = {}

st_weapons["models/sky_titans/light_turret.mdl"] = {
            name = "Light Turret",
            ammotypes = {"AP"},
            damage = 75,
            accuracy = 0.02,
            rate = 0.5,
            clip = 5,
            reload = 7,
            //Speed at which the gun turns
            turn = 4,
            //The field of view for the gun {horizontal,elevation,depression}
            field = {180,75,-25},
            //The amount of recoil {distance,force}
            recoil = {24,100},
            //The cost in steam for this weapon
            steam = {3,0.75,0.75,2},
            //The fire effect for the gun {muzzleflash effect, muzzleflash scale, sound, soundlevel, pitch}
            effect = {"st_fireeffect",1,"biggun4.wav",100,130,1},
            //The bone structure to the barrel
            bones = {Vector(0,0,5.4),Vector(9.6,0,25.7),Vector(61.4,0,0)}
        }

st_weapons["models/sky_titans/medium_turret.mdl"] = {
            name = "Medium Turret",
            ammotypes = {"AP","HE"},
            damage = 250,
            accuracy = 0.02,
            reload = 6,
            turn = 1.5,
            field = {180,40,-8},
            recoil = {36,1000},
            steam = {4,1.5,1.5,3},
            effect = {"st_fireeffect",3,"biggun4.wav",125,110,1},
            bones = {Vector(0,0,36),Vector(4.5,0,43.125),Vector(132.5,-18,0),Vector(132.5,18,0)}
        }
        
st_weapons["models/sky_titans/heavy_turret.mdl"] = {
            name = "Heavy Turret",
            ammotypes = {"AP","HE"},
            damage = 400,
            accuracy = 0.02,
            reload = 10,
            turn = 0.75,
            field = {180,17,-4},
            recoil = {48,1000},
            steam = {6,2,2,5},
            effect = {"st_fireeffect",5,"artillery1.wav",150,90,0.6},
            bones = {Vector(0,0,12),Vector(-12,0,21),Vector(240,0,0),Vector(240,36,0),Vector(240,-36,0)}
        }

st_weapons["models/sky_titans/heavy_deckgun.mdl"] = {
            name = "Heavy Deck Gun",
            ammotypes = {"HE","AP"},
            damage = 500,
            accuracy = 0.05,
            reload = 6,
            turn = 1.5,
            field = {180,45,-15},
            recoil = {24,1000},
            steam = {4,1,1,4},
            effect = {"st_fireeffect",2,"biggun4.wav",130,75,1},
            bones = {Vector(0,0,6),Vector(-5.85,0,48.2),Vector(117,0,0)}
        }